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Design Thinking Skills

Claude-powered Design Thinking coach guiding teams from user research through shipped solutions with phase-by-phase methods, templates, and facilitation scri...

What It Does

Design Thinking Skills transforms Claude into a human-centered design coach and artifact generator. It guides teams through six interconnected phases—Empathize, Define, Ideate, Prototype, Test, and Implement—with structured methods, ready-to-use templates, and facilitation scripts tailored to your role and timeline.

Ask Claude what phase you’re in and what you need. It adapts instantly: empathy map templates, POV statements, ideation methods, prototype briefs, usability test scripts, or implementation guidance.

How It Works

The skill embeds the complete Design Thinking methodology with 20+ anti-patterns, 7 artifact templates, and 4 facilitation scripts. It’s role-aware: it responds differently to product designers, entrepreneurs validating ideas, and business leaders running innovation workshops. Each phase includes core questions, output artifacts, and non-linear loop-back guidance.

Use Cases

  • Plan and run empathy interviews, then synthesize insights into problem statements
  • Facilitate 90-minute remote ideation sessions with structured brainstorming methods
  • Choose prototype fidelity and build low-cost learning artifacts
  • Prepare usability test scripts with task scenarios and facilitator prompts
  • Run 3-day innovation sprints or strategy workshops
  • Validate startup ideas before building

Who Benefits

Product designers, UX researchers, service designers, entrepreneurs, and business leaders balancing methodology depth with sprint velocity. Founders use it for pre-launch validation. Executives use it to reframe business problems as human-centered opportunities.

Frequently asked questions

What are the 6 phases of Design Thinking?
Empathize (understand users), Define (articulate the problem), Ideate (generate solutions), Prototype (build cheaply to learn), Test (validate with real users), and Implement (ship and scale). The process is non-linear—looping back is expected, not failure.
How do I use this skill in my design sprint?
Tell Claude which phase you're in and what you need: 'Help me synthesize these research notes' or 'Write a usability test script for tomorrow.' Claude adapts to your timeline and provides templates, scripts, or critique grounded in the methodology.
What templates are included?
7 ready-to-fill templates: Empathy Map, POV Statement, HMW Question List, Prototype Brief, Usability Test Script, Test Findings Synthesis Table, and Brainstorming Session Brief. All ship with examples and guidance.
Can I use this as a founder validating an idea?
Yes. The skill includes founder-specific guidance mapping Design Thinking to Lean Startup (Build-Measure-Learn). It helps you discover what users actually need before writing code, addressing founder bias systematically.
Do I need to be technical to use this?
No. This is a Claude Code skill designed for designers and non-developers. You describe what phase you're in and what you need. Claude handles the rest—no coding required.
What facilitation scripts are included?
4 complete scripts: 90-minute remote ideation session, research synthesis workshop (2–3 hours with affinity diagramming), prototype critique using Rose-Bud-Thorn, and 3-day innovation sprint. Each is ready to run.
How do I choose prototype fidelity?
Tell Claude your testing goal: 'Test if users understand the onboarding flow.' Claude recommends the lowest-cost prototype that validates your assumption, with guidance on what to build and exclude.
Is this useful for service design and ecosystems?
Yes. The skill includes service design reference materials: service blueprints, journey maps, and ecosystem maps. It's built for product, UX, and service design teams.

Glossary

POV Statement
Problem-Opportunity-Vision statement. Frames a user need as a constraint for ideation. Example: 'A nurse needs to confirm medication handoffs remotely because phone calls create daily anxiety.' Used after Define phase to unlock solution space.
How Might We (HMW)
Open-ended reframing of a problem into an opportunity. Designed to be broad enough to generate many solutions, but specific enough to guide ideation. Example: 'How might we help nurses verify medications asynchronously?'
Prototype Fidelity
The level of detail in a prototype: low (sketch, wireframe, storyboard), medium (clickable mockup), or high (production-ready). Choose fidelity based on what you need to learn, not how polished the solution looks.
Affinity Diagramming
Synthesis method: group research insights and observations into themes and patterns. Used after interviews or data collection to extract meaning and identify core user needs before defining the problem.
Think-Aloud Protocol
Usability testing method where participants verbalize their thoughts while using a product. Reveals mental models, confusion points, and decision-making—more valuable than task completion alone.

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